Medical Device App

Project Overview

UX Challenges & Pain Points

What We Needed to Solve

At the time of this project, there was no fast or convenient way to update the devices. Updates required shipping the equipment back to the manufacturer, which caused delays, added cost, and created frustration for customers and staff. The goal was to streamline this process with a mobile app that could be used on-site or in the factory.

Our Goal

Design a mobile app that company representatives can use to update device in-office. Representatives can go out and update devices without medical professionals needing to send the equipment back for repair.

Identifying Pain Points

Although I did not conduct the initial user research directly for this project, I was asked to help design a mobile app that would address the following pain points that had been identified.

Time

Because equipment needs to be shipped back for repair, there is a long period of time when they cannot be used

Efficiency

When devices are sent back for an update, it can slow down other repairs the company is working on

Cost

If there is an issue with new devices, they cannot be sent out to new customers. As a result, new sales are paused, impacting revenue

Solutions

Userflows

I started by working with stakeholders to understand the user’s needs and I created a userflow for the mobile app to address the pain points.

Valo Userflow

Mockups and Prototypes

Once we had a plan mapped out, I created low and high fidelity prototypes. Based on feedback, I made changes and iterated on the design. I designed screens for iphone and android in light and dark mode

An example of a high fidelity prototype (for an iphone in light mode)

prototype

Another example of a high fidelity prototype (for an android phone in dark mode)

Accessibility

We wanted to make sure to consider accessibility with our design. 

  • I created designs for multiple screen sizes for the mobile app so it would be supported by iphone and android
  • I evaluated the size and contrast for text to ensure legibility
  • I designed a dark mode version of the application so the device can easily be used in different lighting situations
Device App

An example of one of the high fidelity screens in the app showing the difference between light mode and dark mode

Going Forward

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